package lift_simulator;
public class Aim {
    private int aimFloor;
    private Direction direction;
    private int[] board;
    private int[] descend;
    private int waitTime;
	public Aim(int aimFloor, Direction direction, int[] board, int[] descend, int waitTime) {
		this.aimFloor = aimFloor;
		this.direction = direction;
		this.board = board!=null? board:new int[]{};
		this.descend = descend!=null? descend:new int[]{};
		this.waitTime=waitTime;
	}
	public int getAimFloor() {
		return aimFloor;
	}
	public Direction getDirection(){
		return direction;
	}
	public int[] getBoard() {
		return board;
	}
	public int[] getDescend() {
		return descend;
	}
	public int getWaitTime() {
		return waitTime;
	}
}
